It has been a while since I updated the News. Unfortunately I do
have a life and I cannot work on WinPaw unless I don't have any
other projects. I had an important project the 4th quarter of 2016 &
I now have another project which has to go thru a major rewrite. If
nothing major comes up after the current project is complete I will get
back to WinPaw sometime in late spring or early summer. When I get
closer to the WinPaw release I will put out the need for Beta
Testers. Have patience.
I got started updating the IDE and Engine and got another project
which takes precedence. I may not get back to it for a month or
2. So the schedule for completion is now into the late 2nd quarter
of 2017 and the need for Beta Testers announcement into the Spring
Mailing List Probe. Don't worry, it is going slowly, but it is
I am going to start updating the IDE & Engine shortly. Since it
took me 4 month to do the Registration program, I am anticipating
6-9 to do the IDE & Engine, since they are much larger programs. I
have to do both together, since the IDE actually runs the Engine. So
this puts my schedule up to the 1st quarter of 2017. I will update
this news every month or 2 and if that changes, you will see it
here. I may need some beta testers and I will probably announce that
at the fall Mailing List Probe. Unfortunately if you do not have at
least a 32 bit system, V7 will not run.
I was checking out UnPaws & UnQuill, which are needed to comvert
the snapshots to something that WinPaw can read & create a WinPaws
database. Vista and beyond need a 32-bit version. UnPaws had one
from version 1.0 on. Unquill only has it in version 0.10.1, which is
only on John Elliot's web
I am just about finished converting the registration program. It
needs some testing, but it will soon be ready. I have not been able
to accept registrations for WinPaw since the old version will no
longer run under my version of Windows. I WILL NOW AGAIN ACCEPT
REGISTRATIONS FOR WINPAW. I may not answer them quickly, but it will
I ran into another couple setbacks. A bottle of water got spilled
on my laptop. Instant fried hard drive. So I lost a month to repairs
& reinstalling everything. Also it was not as easy to go back to the
original compiler so I could change the original programs. The
projected date for registration program is now June 2016 & V7
hopefully early Winter 2016-2017.
I have found another big problem. Some things did not convert going
to the new compiler. So now I have to go back to the original
programs and change some things which will convert. So that probably
sets my update of the registration program to March 2016 and V7 of
the IDE & Engine to hopefully early Autumn 2016.
After some computer problems which took me months to work out, I
finally had to update to Windows 10. So now I had to update the
program which does registrations to the new compiler. I hope to have
that done either this month or January 2016. I will then be updating
the IDE & Engine to the new compiler. If I don't have too many
problems, I will be ready to release V7 sometime Summer 2016.
OK. I have gotten the Brief reports completed, but have run into
another problem. My compiler will not work on Vista and beyond. I
have the new compiler, but when they upgraded the compiler, they
changed the way it works. I have to rewrite about 20-30 percent of
the code so it works. I may have to cut out the Graphics and
Character modules so I can get everything else working. Conversion is
slow because I have to convert other programs first so I know how to
convert this one. At the moment I am looking at probably AT LEAST
summer of 2015.
Most of you are probably wondering if there is EVER going to be
another update. The answer is YES! I have been working on an update
V7.0, for the last 3 years. The problem with it is that I have had
to redo all the printed reports. I had to design my own Report
Writer to do it. I am now working on several of the simpler
reports. I will probably release 7.0 once I get the Brief reports
and maybe 1 or 2 more. Look for it to be out in May 2012 if I do not
get interrupted by a more important project.
This update has actually been here since August 24. It updates to
6.1. It is the IDE update only. I wanted to wait and see if there were
any more problems, but there weren't. I just came across the fact that
there was an update. It is documented in the Version History.
I am finally releasing Version 6.0. I had several other more
pressing project come up and I wanted to be sure everything worked
properly. A complete list of the changes can be found under Version History. The zip files for update or a
complete install can be found under Downloads.
I am releasing what will probably be the
final IDE beta of version 6.0. The link can be found under the May
24th news. I am almost finished testing, but with the
holidays coming up I will not be releasing the production version of
6.0 until the 1st quarter of 2006.
I have had some complaints that the version of
WinPaw on the WinPaw site does not work under certain conditions. I am sorry
about that. I rushed too much to get that version out. Unfortunately,
I cannot correct old versions. My Version Control System allows
me to do that, but because of the amount of different source files it
is too hard to keep track of which source file belongs to what
version. I have made a lot of changes while working on version
6 and it has made it impossible to make corrections to version 5.0 or
I have made a few changes to these web pages in
the last month. A Links page has been added which gives links
to programs I use, my other sites, WebRings, other Interactive Design Systems pages,
and some Spectrum pages. The wording has been modified on some of the
pages and I have added a couple new Screen Shots.
I am getting a CD from Zenobi Software. He has informed me that the
titles are mostly Quill and Paw games. This gives me almost 200 new
titles to process for the Quill &
PAW Snapshots page. Look for new titles there also in the
next few months.
After 4 months of being retired, I have gotten most of my high
priority projects out of the way. So I am free to start working on
version 6.0 of WinPaw again. If things go well, I will have a V6 early
first quarter of 2005. Some of the new features in Version 6 will be:
Database Table Export and Import
Some of the Users in the last six months have had a problem with
importing from a UnQuilled or UnPawed game. There is a beta of V6.0
which corrects this problem (it has the first new feature as part of
it). This version is at http://www.winpaw.com/V6/WPIDEUpdate.zip
August 26, 2004
Special Note: In the last few months I have
had a lot of computer problems. Some of them required
re-installing everything. This sometimes has resulted in the loss of
E-Mail. I have also changed one of my E-Mail addresses
during this period. I was getting swamped with spam. If anyone has sent me an E-Mail asking for help with a
problem or a registration code and has not received an answer, please
send it to me again at the address on the Contact Me page.
February 28, 2004
WinPaw 5.1 is releasedThis is a version
which fixes a very frustrating error. If you deleted the
database which WinPaw is using, it will cause problems, some of which
could only be fixed by going into the registry. It could not be fixed
by re-installing, because that does not fix the registry. This release fixes
It may have some other changes, because I had
started working on version 6.0 before I had to quit working on WinPaw
because of time constraints. After 8 months, I don't remember what I
changed or added.
I will be working on WinPaw more in the coming
months. Some of the changes coming:
- Saved field widths in the DataBase if you resize them.
- Duplicate words. You will be able to 'Screw the screw' if you wish.
- An AGAIN and OOPS command
- Export and import for ACE.
- Option in Packaging to include the ZIP for the Engine
- Export And Import some Adventure Settings
- Database Table Export and Import
WinPaw V5.0 is released. This version is filled with cool
new features. Some Examples:
- All games must now be identified as a WinPaw game, a PAW game,
or a Quill game. There is a section in Help called 'Adventure
Types and Modes' which gives more information on the differences
between the various types.
- It is now possible to NOT use graphics(pictures) and
character sets. Again, there is more info in Help in the same section.
- A LOT of work has been done in the parser and Engine
and the routines which display text. Many things that did not work
or worked improperly have been corrected.
- The engine screen has been changed from 2 vertical panels to 2 horizontal panels. The picture is in the top 2/3, the text in the bottom 1/3. Each part is centered horizontally on the screen.
- Extended debugging has been added.
- The word length for WinPaw type adventures is up to 30
characters. This allows you to use complete words in the vocabulary.
A complete list of the changes is in the Version History.
I want to give a BIG Thank You to Larry Horsfield of FSF
Adventures. He did a lot of testing of Version 5.0 and made some
suggestions which improved WinPaw. More of his suggestions will be in
the next version (V6.0).
June 13, 2003
WinPaw is now on a new site. Here are some of the new
- The files for the Quill and PAW snapshots, etc. will now be here.
- I have a new Installing WinPaw page. This page will
information on installing WinPaw and mention some of the problems
you might run into.
- I now have space to keep the utilities (UnPaws, UnQuill) and
the Microsoft MDAC.
I am also close to releasing WinPaw 5.0. It should be around the
end of June 2003. Watch this page for details.
I am rescinding the part about the numbering system in the last news. I
am pretty sure that I can have one program that will be able to use
character sets and graphics if you want them and not use them if you don't
want them. It is the building of the character sets that causes the
memory & CPU problems with 4.x. I have to rebuild the character set
every time you change anything in it. I tried printing each character as I
used it, but it was much slower than having them built beforehand.
So now I am working on Version 5 of
WinPaw. All the other features mentioned in the previous note apply. When
you bring up an old database or create a new one, you will have to specify
whether it is a WinPaw, PAW, or Quill game and whether it has graphics or
not. Imports will be defaulted to whether that game uses Graphics
or not. Just remember that if you want to save memory for imported games,
you will have to specify Non-Graphics. YOU WILL NOT BE ABLE TO
CHANGE BETWEEN PAW & QUILL GAMES!!!
Since Version 5 will handle both Graphics & Non-Graphics games,
there will no longer be a reason for having to have a Non-Graphics (3.x)
and a Graphics (4.x) version of WinPaw. Versions 5 and above will be the
I am starting a new version numbering system.
Numbers less than 10 will refer to the non-graphics version. Numbers over
10 will be for the graphics version.
So I am starting to work on
Version 15 of WinPaw. The main new feature of this version is that it will
allow you to play Quill games without modifying them to be Paw games. I
will have the Quill interpreter as part of the Engine. You will also be
able to specify when you create a database whether this will be a Quill or
PAW adventure. If an imported game or new database is Quill, you will only
be able to specify Quill related information in the Editors. However, The
Character Editor & Graphics Editor will be included as part of Quill
Once that is done, I will update the non-graphics version to
5.0, which will have everything the graphics version has except character
sets and graphics.
The IF-Archive will now hold
both 3.x and 4.x versions. The Downloads Page
has been changed to reflect this change in location. Until I can get the
new site up, only the 4.x version will be available at my site.
WinPaw 4.1 is
released to www.winpaw.com. The
website has also been redesigned.
I am providing 2 versions of WinPaw,
3.x and 4.x. Version 3.x does not support the original
PAW/Quill/Illustrator graphics and character sets, 4.x does. The reason I
am providing 2 versions is that the 4.x IDE needs a good bit more memory
and CPU speed than 3.x. There is not much difference between the 2
versions as far as the Engine is concerned.
For now, 3.x will be at the
IF-Archive and 4.x will be here. I am going to be moving the site in a
couple months and then everything will be on the site. The site address
will not change.
I am updating all versions of the Engine &
IDE to 3.2.
7/10/02 9:07 PM
WinPaw IDE 3.2 is released to this site. Only the IDE Update will be
released. The changes don't affect the Engine. If you don't have WinPaw at
all, get and install the 3.1 complete, then install the 3.2 update.
Details of the changes are in Version History.
I am hard at work on Version 4.0. I have already implemented PAW
character sets. You will be able to load PAW snapshots using character
sets and have them used in your games as well as creating your own
character sets and saving and loading them. I also have the 22 character
sets available which were distributed with the original PAW.
I am working
on PAW Graphics. I have already implemented the equivalents of the PAW
Graphics commands ABS MOVE, PLOT, REL MOVE, LINE, TEXT, BLOCK, INK, PAPER,
BRIGHT, INVERSE, OVER. I am working on SHADE & FILL. They take a good bit
of code to implement, but are doable.
Don't look for 4.0 for a month or
two. I still have a good bit of work to have it completed. Besides
completing the graphics, it still has to be modified to accept the
UnQuill & UNPAW listings.
Version 3.1 is released to the
Version 3.1 is released to mailing list and this site. This corrects
several problems with creating databases and Loading UnPaw files.
WinPaw version 3.0 is
released. This version allows HTML-like tags in descriptions to change
fonts, font size and ink color.
I now have space on the WinPaw site for
the Updates, so the primary source will be this site. Other copies will be
available at the if-archive. See the Downloads
page for the links.
The WinPaw site has changed location again.
It was necessary because by internet provider was bought out and the new
owner changed the service. The new site gives me more space and I can keep
the files on that site.
Version 3.0 is just about ready to go. Info is
in the Version History. I have to get the new
site organized before I will formally release 3.0. It will be released
early next week.
I am also changing the Support Mailing address. It
will now be firstname.lastname@example.org
Version 2.1 is released to the IF-archive. A
listing of the
changes can be found on the WinPaw Version
The web site for WinPaw changed. There have been no changes to WinPaw
since the last message in October. I am continuing to work on a WinPaw
version of the Colossal Cave Adventure.
I am considering adding
something to the descriptions later using html-like tags to allow
changing fonts & other font attributes and background colors.
Version 2.0.0 is released to the IF-Archive. Some
highlights in this version from 1.0.2 (last release to the IF-Archive)
A complete listing of the changes can be found on the WinPaw Version History.
- Brief room descriptions.
- Brief Listings.
- Partial Vocabulary and Process listings
- A Location Listing showing ALL exits.
- I was going
through some of my Spectrum stuff the other day and discovered 'The
Professional Adventure Writing System - A Supplement for the Spectrum
- Version A16'. It mainly concerns additions to provide a facility for multiple
commands to be given to PSI's. I am upgrading the program to this
- Added a Find Command to the Toolbar & Menu
- Enhanced the types of Exports
- Added Most Recently Used FileList.
- Enhanced Debugging
I would usually release the updated maintenance version of WinPaw
around now. However, I am about to release Version 2.0.0, which contains
an update to PAW A16. However, I am not completely finished testing and
adding the new stuff to the Help. I will release it as soon as all that
is finished, sometime before October 12th, 2001.
Version 1.0.2 is released to the IF-Archive.
With this version, all planned features are completed. Future releases
will be maintenance releases or additions of new features. The WinPaw Downloads Page contains a link to the
Version History. See the descriptions of versions 1.0.0 thru 1.0.2 for
what is in this release.
I will post the latest version to the
IF-Archive around the beginning of each month. Interim versions between
those dates will be sent to Registered users and anyone else on the
For those of you who do not know, the IF-Archive has
moved. It now is found at ftp.ifarchive.org/if-archive. All the
links on this and the Downloads page have been changed to reflect the new
I will now be working on a WinPaw conversion of the original 350 point
of the Colossal Cave Adventure. Information on this will be posted
periodically on this page.
I had a problem with my mail program
yesterday. I lost all E-Mail which was sent to me since the beginning of
August. If you requested a Registration number during that time or had any
other problems which I have not replied to yet, please resend them to email@example.com.
Beta 3 is released. Included in beta 3:
With the release of Beta 3, updates for any previous release will also be
available. For complete information, see the Downloads page.
- Packaging of your adventure
- Running of UnQuill and UnPaw
- Contact Info added to Adventure Setup
- Condition/Actions entered using the 'Add to
Conditions/Actions' fields now show what parameters
are needed for the Condition/Action. Example: for the
Action COPYOF the parameters will be titled 'Object' &
- NOTCR, WORN, CARRIED, HERE allowed as
locno+ in addition to the numbers 252 through 255 on
the Process Table form.
- A couple bug fixes. See the Version History in
Help for a listing.
I have decided that there will be no Beta 4. With the next version of
WinPaw, it will have all the original features that I planned.
Consequently, the next version released will be the first final version
and will have a version number starting with 1.0. Printing and a simple
Print Preview will be in the final version as well as provision for
descriptions for what each extra Process Table does.
Beta 2 and Beta 2 Patch 1 are released. I
discovered after uploading Beta 2 to the if-archive that there was a bug
which caused a "Path not found" error. So after correcting and
re-testing, Beta 2 is OK as of now. Direct links will be on the Downloads page.
Changes in beta 2
- TimeOut is now implemented. The TIME action will set the
values and TIMEOUT checks for it.
- You can now take the output file which was created with
the TURN SCRIP ON command and use it as an input. Use LOAD SCRIP to open the
file. This will activate a Next button on the Toolbar. Clicking on that button
will execute the commands that you did in the SCRIPT file one
at a time.
- Debugging is now implemented. See the Engine Help (under Using the Engine)
for how to use it.
- The LOAD, SAVE, RAMLOAD & RAMSAVE actions are implemented.
- There are several new interfaces on the forms which
create & edit the entries in the tables.
Bug Fixes. I did not keep track of my bug fixes this time, but I will
in the future. Suffice it to say that bugs were found in some of the
Import routines and other areas. All the bugs I found or which were
reported to me were fixed.
The WinPaw Engine, IDE and any
patches, updates, or downloads related to WinPaw can now be found on the
WinQuill directory at the If-Archive
(ftp.ifarchive.org/if-archive/programming/quill/). Direct links will be on
the Downloads page.
Beta 1 just went to the
if-archive. It may be found at the ftp.ifarchive.org/if-archive/incoming
directory for now. Links to the actual files and a couple additional
Microsoft packages which are needed can be found on the Downloads page. The help is not completely
finished. Help is not available on most of the actual screens which create
the records needed for the database. I will try to put out a release of
just the Help files within about a week which will have that information.
I am just about ready to release Beta 1. It should be going to the
if-archive sometime next week. I am not sure if the Help will be
completely finished, but if not, I am releasing it anyway.
Announcements will be going out on the Sinclair (comp.sys.sinclair) and
int-fiction (rec.arts.int-fiction and rec.games.int-fiction)
newsgroups when I have the files on the if-archive.
I will have complete information on downloads on the download page. Like WinQuill, at least one
install of a Microsoft download is necessary. Two downloads if you
want to use Help.
WinPaw is being released as freeware, but registration will be
required if you want the program to work for more than 30 days. There
is no charge for registration, I just want to know who is using it.
Registration will not get you any junk mail, but will place you
on the WinPaw mailing list if you are not on it already.
and test the betas to your heart's content. I KNOW there are
bugs I haven't found. ANY problems, contact me at firstname.lastname@example.org.
I didn't think that doing the help files would take so long. I did
have about half of it written from the original manuals, but it is
taking longer to modify them than I thought. Plus I have to completely
rewrite some areas.
The end result of this is that it might be another week or 2 before
I am able to release Beta 1. I will be able to give a better update
I am finished with the testing for now. There still are a couple
minor problems I need to fix. They will be fixed before I release Beta
The only major thing left to do is the Help file. I have started
working on that already and hopefully it will be completed by the end of
One other thing I forgot to mention which will NOT be included in
Beta 1 is Timeout.
Here are my current plans for planned feature releases in the
betas. Bug fixes, of course, will also be included.
- Beta 2
- Input SCRIPTing
- Beta 3
- Running UnPaw & UnQuill
- Packaging your adventure
- Beta 4
I have updated the screen shots of the IDE and Engine.
Sorry for the delay in an update, but I have been busier than usual
lately. I have done some testing, but not enough to release the beta.
I will need a couple weeks yet for testing.
Even after I finish testing, I need to create a Help file. A lot of
the Help has been done for me by someone else, but it needs modified a
good bit for WinPaw. I can release it without Help, but would prefer not to. If enough
of you are champing at the bit to test the beta and want to try it
without Help, I will release it after testing. I predict it will take
an extra week to get the Help straightened out.
Here are some features which will NOT be included in beta 1.
- Packaging of the Adventure
- Debugging in the Engine
- Running UnPaw on .SNA or .Z80 files. This option
only work if you have the UnPaw executable
anyway. I do not intend to distribute UnPaw with
WinPaw. I just am not satisfied with the version
available of UnPaw. It doesn't work on some PAWed
games and doesn't work at all on 128K versions of
PAWed games. If someone ever updates the UnPaw source
(it is distributed with the executable, which is on
the If-Archive at
so it works on ALL PAWed
games, I will consider distributing it.
- Scripting will work on output, but you will not be able to load it
and execute it.
- The PAW LOAD, SAVE, RAMLOAD, & RAMSAVE Actions.
The IDE & Engine is written enough to test them, but I have not gotten down
to a good testing yet. I want to get the imports finished and then get down
to REAL testing. If everything goes as planned, I will have a beta
available sometime the 1st half of April 2001.
I have gotten PAW .SNA & .Z80 files from quite a few people, so the
importing of UnPawed games will be included in Beta 1 of the IDE. Thanks to
all of you who provided me with files.
One person wanted to be included on my Mailing List. I didn't have one
then, but now I do. If you want to be included on the WinPaw mailing list,
send the request to (email@example.com)
is mostly done. I have to do some touching up on some of it. The first beta
will not have everything working, but will have enough so that you can create
and play games.
Here are some things that are included in
the IDE or will be included in the future
- Sound voices for the BEEP Action.
- Pictures using .GIF, .JPG, .BMP or anything supported by the
Visual Basic Image control.
- Loading of .SCE files from Graeme Yeandle’s text version
of the PAW.
- Loading of UnPAW files (if I can find a .SNA or .Z80 file
I can get it to work on). If anyone knows of a .SNA or
.Z80 file of an Adventure written with the PAW, let me
know by email (firstname.lastname@example.org)
- Packaging of your Adventure into a .ZIP file, with or
without the Engine.
- A SCRIPT command which will put out
your input and output to a text file and read it back in,
executing each command in the original file one at a time as
you request it.
- A listing of the Flags and what they do.
Any User flags can have their own description added.
Here is a preliminary screen shot of the IDE.
I am working on the Engine. It is maybe a third done.
Things to be included in the Engine.
- Debugging when called from the IDE.
- Looking at a flag value
- Changing a flag value
- Looking at Current Object Locations.
- Changing an object location
- This is where you can load the SCRIPT file and execute it a
line at a time.
Here is a preliminary screen shot of the Engine.
The mail link now works. I expect to have the IDE
done within a week. Then I will continue with the Engine.
page is still VERY undeveloped. Once I get close to a beta, I will have a
bit more time to develop the pages.
I still hope to have a beta by the
end of the month. Keep tuned.
This is the Home
Page for the Windows Version of the Professional Adventure Writer (PAW).
PAW is an adventure writing system that was released to the Sinclair
Spectrum, Commodore 64, and several other computer systems in the 1970's.
At the present time, it is still in the initial writing stage. A beta
version will probably be available by the end of March 2001.
page for weekly updates.
The WinPAW will include most of the features
of the original PAW except for graphics drawing. Instead, graphics support
will be supplied by use of the normal picture types available in Windows
(JPG, GIF, BMP, etc). Email me at email@example.com for more
information. (As of today, this link does not work. It should within a few
days. I just registered it.) I answer all emails normally within 2